Tournament Details

Pat Quinn Classic History

Burnaby has hosted  an international bantam tournament since 1962 making this one of the longest running tournaments in the world.  

In 2015, the tournament was reimagined to honour the legendary Pat Quinn and the Pat Quinn Classic was created.  Delivered and supported by hockey and community partnerships, the tournament carries forward the legacy of Pat Quinn and his passion for developing great athletes and leaders.  The PQC has established itself as one of the preeminent tournaments in North America. 

Supporting and celebrating academic excellence is central to the PQC. To date the tournament has raised over $85,000 for the Pat Quinn Scholarship Fund that supports high performance athletes pursuing postgraduate studies.  The fund is managed by Hockey Canada Foundation and more details can be found here.  The Vancouver Canucks Alumni Association have been a long time tournament partner and provide four $1,000 scholarships to tournament players annually.  For more information on criteria and past winners click here

Burnaby is a perfect home for the Pat Quinn Classic.  Home to the Burnaby Minor Hockey Association and Burnaby Winter Club – Burnaby has the highest ratio of rink per capita in the world.  It’s no surprise the city has produced some exceptional hockey players. Joe Sakic, Cliff Ronning, Paul Kariya, Darren McCarty, Chris Joseph, Glenn Anderson, Jack McIlhargey, Karl Alzner, Greg Zanon, Byron Ritchie, Tyler McNealy, Ryan Nugent-Hopkins, Matt Barzal and Dante Fabbro, all played minor hockey in Burnaby and moved on to the NHL and/or Team Canada.

This tournament is another chapter in Burnaby’s impressive hockey history.

See the Past Winners and MVPs from previous Pat Quinn Classics

About Burnaby


We recognize the ancestral and unseeded homelands of the hən̓q̓əmin̓əm̓ and sḵwx̱wú7mesh speaking people and to extend appreciation for the opportunity to hold our tournament on this territory.

Nestled in the heart of Metro Vancouver, lies the growing, multicultural urban centre of Burnaby.

Burnaby is British Columbia’s third largest city with a population of 230,000 residents hailing from 80 different cultural backgrounds, speaking more than 100 different languages. This international flavour weaves itself through Burnaby’s shopping, restaurants, cultural centres, festivals and neighbourhoods.

With 130 parks, Burnaby is known as a green city. One quarter of the city is lush green park space —the highest percentage for any North American city. These parks house extensive walking, hiking and biking trails, and remarkable natural attractions such as Burnaby Lake, Burnaby Mountain Conservation Area and Deer Lake Park.


Burnaby is centrally located in British Columbia’s Metro Vancouver region. The region is comprised of 12 distinct communities, including Vancouver, Richmond and West Vancouver, and totals 2.5 million residents. Together, the communities comprise one of the world’s most cosmopolitan and dynamic cities.

Packed with breathtaking mountains, oceans, lakes, rivers and beaches – the region is renowned for its incomparable natural beauty. The North Shore Mountains rise 5,000 feet from the Pacific Ocean creating an unparalleled, snow-capped backdrop.  This provides the venue for a vast array of outdoor activities such as cycling, hiking, kayaking, golfing, skiing and snowboarding. Mountains and oceans create the backdrop for some of the region’s most notable attractions such as Stanley Park, Granville Island, Grouse Mountain and the Capilano Suspension Bridge.

Tournament Rinks

Bill Copeland Sport Centre

(Both Bill Copeland Arena and Burnaby Lake Arena)

3676 Kensington Avenue
Burnaby, BC

Burnaby Winter Club

4990 Canada Way
Burnaby, BC


(formerly Burnaby 8 Rinks)

6501 Sprott Street
Burnaby, BC


10388 Nordel Ct
Delta, BC

Planet Ice Coquitlam

2300 Rocket Way
Coquitlam, BC

Tournament Rules

Tournament Sanction Number

Tournament Rules

  1. The 2023 Pat Quinn Classic will follow the current PCAHA, BC Hockey and Hockey Canada Rulebooks.
  2.  All players must wear BCH approved helmets, with face masks securely attached and chinstraps, properly fastened under the chin.
  3. All teams must wear all approved equipment that is required by their own provincial / state governing hockey body.
  4. Each team must provide the tournament committee with an official team roster prior to the start of the tournament HC or U.S. equivalent registration cards for all roster players must be available for review by the Tournament Committee at any time. The team roster may include affiliated players (with registration cards). The roster is frozen once the tournament starts.
  5. The referee(s) and linesperson will be appointed to officiate each game by the referee-in-chief / Assignor.

Each team roster may contain a maximum of 17 skaters and 2 goalies in uniform, 3 coaches, 1 manager and 1 safety personnel.

Affiliate Players (AP’s)
Affiliate players are permitted as per PCAHA Rulebook (See Section 25-29).  AP’s must be on the registered team roster. 

Home team wears dark, visiting team wears light.

Tournament Format

Female U13 Elite – 4 Teams – 3 Game Round Robin, Semi Finals, Bronze, and Gold Games.

Female U15 Elite – 5 Teams – 4 Game Round Robin, 4th vs. 5th to play into Bronze Game, 3rd vs. 2nd to have Loser play in the Bronze and Winner play in the Gold vs. 1st.

U13 Elite – 6 Teams – 5 Game Round Robin, 3rd vs 4th for Bronze, 1st vs. 2nd for Gold

U13 Flight 1 – 10 Teams – 4 Game Round Robin, Consolation Game 9th vs. 10th, Quarter Finals, Semi Finals, Bronze and Gold Games.

U15 Flight 1 – 10 Teams – 4 Game Round Robin, Consolation Game 9th vs. 10th, Quarter Finals, Semi Finals, Bronze and Gold Games.

U15 Flight 2 – 10 Teams – 4 Game Round Robin (2 Pools), 5th through 10th play Consolation, Top 2 seeded Teams for each Pool play Semi Finals then Bronze and Gold Game.

U17 Flight 1 – 8 Teams – 3 Game Round Robin, Quarter Finals, Semi Finals and Gold Game

U17 Flight 2 – 6 Teams – 3 Game Round Robin, Top two teams get a bye to the Semi Finals, 6th vs. 3rd and 4th vs. 5th winner play in the Semi Finals, Winners of Semi Finals play in the Gold Game.

Game Lengths
All Integrated U15 and U17 tournament games are scheduled to be three 20-minute periods. U15 with an ice clean in between the second and third period and U17 with ice clean after the first and second. If a game is running late the third period will be set at half of the remaining time left not necessarily 20 minutes. All U13 Integrated and U13 and U15 Female tournament games are scheduled to be three 15-minute periods, no ice cleans. If a game is running late the third period will be set at half of the remaining time left not necessarily 15 minutes.

Game Lengths Finals
Same as round robin.

Pre Game Warm Up
5-minute warm up.

Tournament Points
Two points will be allocated to the winning team, one point for a tie and zero to the losing team.

Standings After Round Robin
Standings are based on points obtained.

Tie Breaker:
Once the first seeded team is identified in the 3 or more-team tie breaker, the process begins back at the beginning format, and is repeated until all ties are resolved.

Example – 3 teams tied.  We use the 3-team tie break format to identify the top team.  After that, the remaining 2 teams go back to the 2-team tie break format for their placing.

When 2 teams are tied:

  • 1) Head-to-Head record
  • 2) Team with the greatest number of wins
  • 3) Team with fewest goals against
  • 4) Team with most goals
  • 5) Team with the least amount of penalty minutes
  • 6) Coin Toss

When 3 or more teams are tied:

  • 1) Team with the greatest number of wins
  • 2) Team with fewest goals against
  • 3) Team with most goals
  • 4) Team with the least amount of penalty minutes
  • 5) Coin Toss

No timeouts in the round-robin or consolation games. Each team gets one 30 second timeout in all playoff games.

OT – Round Robin
No overtime.

OT – Playoffs
There will be a 5-minute, stop time, 3 on 3 sudden death period to determine the winner. The teams will remain in the same ends of the ice as the third period. If no winner is decided during the overtime, a 3-man shoot-out will decide the game. If still tied after the first 3, there will be a sudden death shootout. Each team must use every player on the bench before allowing the first shooter to go again. Players will shoot alternately at each end until the match is decided.

Shootout Eligibility
Only active players on the roster can participate in the shootout, injured players whether previously listed on the roster or for injuries occurring during that game are exempt. Players serving suspensions, or serving penalty me for major penalties, misconducts or game misconducts are ineligible to participate in the shootout. Players serving minor penalties at the end of overtime are eligible to participate in the shootout.

Overtime periods are considered as part of the whole game. Penalties will carry over into overtime periods. If a team declines to play in a necessary, overtime period that game shall be declared a loss for that team.

***Where time constraints dictate the referee, and the tournament committee may eliminate the 5-minute overtime period and proceed straight to the shootout at the end of regulation time.

Championship Game Overtime Format
In the event of a tie in the Championship game at the end of regulation time, the teams will not change ends and after a 2-minute break, will play a 5minute sudden-death 3-on-3 overtime period. All play will be “stopped time”. If the game is still end after the overtime period, the above shootout format will determine the tournament champion.

Playoff Rounds Shootout Rules
During the playoff rounds, if the game remains ed at the end for the 5-minute overtime period (or 10-minute overtime period in the Championship game), the teams will proceed in a shootout. The rules governing the shootout shall be the same as those for a penalty shot.

The teams will not change ends for the shootout. The visiting team will shoot first. The teams shall alternate shots. Teams shall remain on their respective benches except for the goalies and the player currently taking their shot.

Three players from each team shall participate in the shootout and they shall proceed in such order as the coach selects. (see shoutout eligibility above)

Once the shootout begins; the goalkeeper cannot be replaced unless he is injured. No warm up shall be permitted for a substitute goalkeeper. Each team will be given three shots unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a “sudden death” format. No player may shoot twice until everyone who is eligible has shot.

Tournament Committee

  1. Disciplinary rulings shall apply for the duration of the tournament. A written report of any disciplinary ruling by the Tournament Committee will be sent to the appropriate governing body as required.
  2. Coaches and Managers are responsible to ensure that any suspensions are appropriately served by their team members. At a minimum, BC Hockey minimum suspension guidelines will be followed.
  3. Coaches and Managers are responsible for the behaviour of their team and supporters. Inappropriate behaviour shall be subject to disciplinary action by the Tournament Committee.

The Tournament Committee reserves the right to alter game times and locations as circumstances warrant. Team managers will be advised of changes. Team must be ready to play at appointed times.

No protests will be accepted. Referees decisions are final. No change to the game sheet will be made following the end of the game.

Mercy Rule
If there is a five-goal differential then game play will be switched to a running clock, in the second and third period only. If the differential drops to less than 5 goals stop time will resume.

Body Checking
There is NO body contact in the Integrated U13 division or any Female Division.  There is body contact in Integrated U15 and U17 divisions. 

Player Suspensions
Minor Penalties with a game misconduct will result in an additional game suspension.  Major penalties in the final 10 minutes of the third period result in a 2-game suspension.  These rules follow BC Hockey suspension protocol.

Coach Misconduct
If a coach is removed from a game because of a misconduct, they will be suspended for an additional game in the Pat Quinn Classic.  The Disciplinary Committee as deemed necessary may implement further suspensions and/or removal of a coach from the Pat Quinn Classic.  There is zero tolerance towards a coach showing abuse towards an official or player(s).

Any fighting misconducts will result in an automatic game ejection.  Players with a fighting misconduct will be accessed a two-game suspension as per BC Hockey.  The Disciplinary Committee as deemed necessary may implement further suspensions and/or removal of a player or players from the Pat Quinn Classic.

Gross/Match Misconduct
Any Gross/Match penalty will be an automatic suspension from the tournament.