Tournament Sanction Number
2024-2025-2494
TOURNAMENT RULES
- Follow the current PCAHA, BC Hockey and Hockey Canada Rulebooks.
- All players must wear BCH approved helmets, with face masks securely attached and chinstraps, properly fastened under the chin.
- All teams must wear all approved equipment that is required by their own provincial / state governing hockey body.
- Each team must provide the tournament committee with an official team roster prior to the start of the tournament HC or U.S. equivalent registration cards for all roster players must be available for review by the Tournament Committee at any time. The team roster may include affiliated players (with registration cards). The roster is frozen once the tournament starts.
- The referee(s) and linesperson will be appointed to officiate each game by the referee-in-chief / Assignor.
Roster
- Female & Integrated U13 & U15: Each team roster may contain a maximum of 17 skaters and 2 goalies in uniform (which includes affiliated players), 3 coaches, 1 manager and 1 safety personnel.
- Integrated U17: Each team roster may contain a maximum of 21 skaters and 3 goalies in uniform (which includes affiliated players), 3 coaches, 1 manager and 1 safety personnel.
Affiliate Players (AP’s)
Affiliate players are permitted as per PCAHA Rulebook (See Section 25-29). AP’s must be on the registered team roster.
Jerseys
The Home Team will be the first team listed on the schedule. The Home Team will be required to wear DARK colored jerseys and will be responsible to change sweaters if there is a color conflict while the visiting team will wear LIGHT jerseys.
Warm-Up Pucks
Teams from the Lower Mainland and Fraser Valley region must supply their warm-up pucks. Travelling teams will have access to warm-up pucks provided at the Venue Host Desk. A team manager or coach must provide collateral (e.g., keys or ID) to borrow the pucks. Please check in with the Venue Host upon arrival to obtain them.
TOURNAMENT FORMAT
The tournament will guarantee each team a minimum of 4 games.
U13 Female Elite
Sno-King 12U AA Girls | Meadow Ridge Female U13 A1 | Burnaby MHA Female U13 A1 |
Tri Cities Female U13 A2 | Kamloops U13 Female |
Round Robin (4 Game) / 1st Seed has bye to the Gold Medals, 2nd Seed vs 3rd Seed with winner going to the Gold Medal Game, loser going to Bronze Medal Game. 4th Seed vs 5th Seed winner going to the Bronze Medal Game.
U15 Female Elite
BURNABY MHA FEMALE U15 A1 | TRI CITIES FEMALE IHA U15 A2 |
MEADOW RIDGE FEMALE MHA U15 A | San Jose Jr Sharks 2013 |
Round Robin (3 Game) / Semi Finals / Gold and Bronze Final
U13 Flight 1 Integrated
Jr. Thunderbirds | Jr Ducks | San Jose Jr Sharks 2012 | San Jose Jr Sharks | VICTORIA MHA U13 ADMIRALS |
COQUITLAM MHA A1 U13 | BURNABY MHA U13 A1 | CHILLIWACK MHA A1 JR BRUINS | CDA Academy 12U | VICTORIA RACQUET CLUB U13 KINGS |
Round Robin (4 Game) / Teams Ranked, 1st – 8th Quarter Finals, 9th vs 10th Consolation / Semi Finals / Gold and Bronze Final
U15 Flight 1 Integrated
Burnaby MHA A1 | BWC Academy U15 | Cloverdale MHA A1 | Yale Academy U15 |
Okanagan Hockey Colorado | PCHA U15 | Jr Kraken 14U | OKANAGAN HOCKEY ACADEMY U15 |
NANAIMO MHA U15 CLIPPERS |
Round Robin (4 Game) / Teams Ranked 1st – 9th / 1st – 4th Semi Finals / Gold and Bronze Finals
U15 Flight 2 Integrated
Jr. Ducks 14UAA2 | Langley MHA A1 | Hockey Club Fairbanks | NORTH VANCOUVER MHA U15 A1 | SEMIAHMOO MHA U15 A1 |
POWELL RIVER MHA KINGS | Surrey MHA A1 Thunder | RIDGE MEADOWS MHA A1 |
Round Robin (4 Game) / Teams Ranked 1st – 8th, Consolation 5th – 8th place, 1st – 4th Semi Finals, Gold and Bronze Final
U17 Flight 1 Integrated
Seattle Jr. Kraken 16u AAA | YALE U17 PREP LIONS | BWC ACADEMY U17 GOLD | NORTH SHORE WARRIORS – U17 PREP | U17 AAA – Fraser Valley Thunderbirds |
Round Robin (4 Game) / Teams Ranked 1st – 5th / Top 4 Teams play in Semi Finals / Gold Final Game (No Bronze Game)
U17 Flight 2 Integrated
RINK-KEL U17 | PCHA – U17 PREP WHITE |
St. Mary’s Rams | U17 AAA – Thompson Blazers |
Team Alaska 2009 | BWC HCSS ACADEMY U17 WHITE |
SnoKing Jr. Thunderbirds 16UAA | Wenatchee Wild |
Round Robin (3 Game) / Teams Ranked 1st – 8th / Quarter Finals / Semi Finals / Gold Final Game (No Bronze Game)
Game Lengths
Integrated U13 and Female U13/Female U15 Elite: Each game will consist of three 15-minute periods, no ice cleans; this includes a 5-minute warm-up. If a game is running late the third period will be set at half of the remaining time left not necessarily 15 minutes.
Integrated U15 and U17: Each game will consist of three 20-minute stop time periods, with U15 with an ice clean in between the second and third periods and U17 with an ice clean after the first and second; this includes a 5-minute warm-up. If a game is running late the third period will be set at half of the remaining time left not necessarily 20 minutes. Where time dictates, the referee and tournament committee may eliminate the ice cleans. Play will then recommence after a two-minute rest period.
Tournament Points
Three points will be allocated to the winning team, one point for a tie and zero to the losing team.
Standings After Round Robin
Standings are based on points obtained.
Tie Breaker:
Once the first seeded team is identified in the 3 or more-team tie breaker, the process begins back at the two-team format and is repeated until all ties are resolved.
Example: 3 teams are tied. We use the 3-team tie break format to identify the top team. After that, the remaining 2 teams go back to the 2-team tie break format for their placing.
When 2 teams are tied:
1) Head-to-Head record
2) Team with the greatest number of wins
3) Team with fewest goals against
4) Team with most goals
5) Team with the least amount of penalty minutes
6) Coin Toss
When 3 or more teams are tied:
1) Team with the greatest number of wins
2) Team with fewest goals against
3) Team with most goals
4) Team with the least amount of penalty minutes
5) Coin Toss
Timeouts
No timeout in the round-robin or consolation games. Each team gets one 30-second timeout in all playoff games. Time outs cannot be used when the Mercy Rule is in effect.
OT Round-Robin Games
No overtime.
OT Playoffs & Championship Games
In the event of a tie at the end of regulation time, the teams will not change ends and, after a 2-minute break, will play a 5-minute sudden-death 3-on-3 overtime period. All play will be “stopped time”.
If no goal is scored during the 5-minute overtime period, the game will be decided by an NHL-style shootout. Each team must select three different players to participate in the initial round of the shootout. If the game remains tied after the initial 3 shooters, a sudden death shootout will commence. Each team must use every player on the bench before allowing the first shooter to go again. Players will shoot alternately at each end until the match is decided. Players will shoot alternately at each end until the match is decided.
Shootout Eligibility
Only active players on the roster for that game may participate in the shootout. Players serving suspensions, or serving penalty for major penalties, misconducts or game misconducts are ineligible to participate in the shootout. Players serving minor penalties at the end of overtime are eligible to participate in the shootout.
Overtime periods are considered as part of the whole game. Penalties will carry over into overtime periods. If a team declines to play in a necessary, overtime period that game shall be declared a loss for that team.
***Where time constraints dictate the referee, and the tournament committee may eliminate the 5-minute overtime period and proceed straight to the shootout at the end of regulation time.
Playoff & Championship Game Shootout Rules
If the game remains at the end for the 5-minute overtime period (or 10-minute overtime period in the Championship game), the teams will proceed in a shootout. The rules governing the shootout shall be the same as those for a penalty shot.
The teams will not change ends for the shootout. The visiting team will shoot first. The teams shall alternate shots. Teams shall remain on their respective benches except for the goalies and the player currently taking their shot.
Three players from each team shall participate in the shootout and they shall proceed in such order as the coach selects. (see shoutout eligibility above)
Once the shootout begins; the goalkeeper cannot be replaced unless he is injured. No warmup shall be permitted for a substitute goalkeeper. Each team will be given three shots unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a “sudden death” format. No player may shoot twice until everyone who is eligible has shot.
Tournament Committee
- Disciplinary rulings shall apply for the duration of the tournament. A written report of any disciplinary ruling by the Tournament Committee will be sent to the appropriate governing body as required.
- Coaches and Managers are responsible to ensure that any suspensions are appropriately served by their team members. At a minimum, BC Hockey minimum suspension guidelines will be followed.
- Coaches and Managers are responsible for the behaviour of their team and supporters. Inappropriate behaviour shall be subject to disciplinary action by the Tournament Committee.
- The Tournament Committee reserves the right to alter game times and locations as circumstances warrant. Team managers will be advised of changes. Team must be ready to play at appointed times.
Protests
Any protest must be made verbally to the Tournament Office within 15 minutes after the game in question has ended.
A written account of the protest along with a $200.00 cash protest fee must be submitted to the Tournament Office within one hour after the game has ended.
The Tournament Committee will act on the written account as soon as they believe all facts are available. All rulings made by the Tournament Committee WILL BE FINAL.
If a protest is rejected, the ensure protest fee will be forfeited.
No protests will be allowed on judgement calls made by on-ice officials.
Mercy Rule
If after the second period of play, during any game in the tournament, a five-goal differential occurs, the clock will be set to running time following the subsequent face-off. Should the differential become less than five goals the clock will revert to stop time when the goal is scored. The penalties during running time will be the same length as in stop time.
Body Checking
There is NO body contact in the Integrated U13 division or any Female division. There is body contact in the Integrated U15 and U17 divisions.
Player Suspensions
Minor Penalties with a game misconduct will result in an additional game suspension. Major penalties in the final 10 minutes of the third period result in a 2-game suspension. These rules follow BC Hockey suspension protocol.
Coach Misconduct
If a coach is removed from a game because of a misconduct, they will be suspended for an additional game in the Pat Quinn Classic. The Disciplinary Committee as deemed necessary may implement further suspensions and/or removal of a coach from the Pat Quinn Classic. There is zero tolerance towards a coach showing abuse towards an official or player(s).
Fighting
Any fighting misconducts will result in an automatic game ejection. Players with a fighting misconduct will be accessed a two-game suspension as per BC Hockey. The Disciplinary Committee as deemed necessary may implement further suspensions and/or removal of a player or players from the Pat Quinn Classic.
Gross/Match Misconduct
Any Gross/Match penalty will be an automatic suspension from the tournament.