Tournament Details

Pat Quinn Classic History

Burnaby has hosted  an international bantam tournament since 1962 making this one of the longest running tournaments in the world.  

In 2015, the tournament was reimagined to honour the legendary Pat Quinn and the Pat Quinn Classic was created.  Delivered and supported by hockey and community partnerships, the tournament carries forward the legacy of Pat Quinn and his passion for developing great athletes and leaders.  The PQC has established itself as one of the preeminent tournaments in North America. 

Supporting and celebrating academic excellence is central to the PQC. To date the tournament has raised over $85,000 for the Pat Quinn Scholarship Fund that supports high performance athletes pursuing postgraduate studies.  The fund is managed by Hockey Canada Foundation and more details can be found here.  The Vancouver Canucks Alumni Association have been a long time tournament partner and provide scholarships to tournament players annually.  For more information on criteria and past winners click here

Burnaby is a perfect home for the Pat Quinn Classic.  Home to the Burnaby Minor Hockey Association and Burnaby Winter Club – Burnaby has the highest ratio of rink per capita in the world.  It’s no surprise the city has produced some exceptional hockey players. Joe Sakic, Cliff Ronning, Paul Kariya, Darren McCarty, Chris Joseph, Glenn Anderson, Jack McIlhargey, Karl Alzner, Greg Zanon, Byron Ritchie, Tyler McNealy, Ryan Nugent-Hopkins, Matt Barzal and Dante Fabbro, all played minor hockey in Burnaby and moved on to the NHL and/or Team Canada.

This tournament is another chapter in Burnaby’s impressive hockey history.

See the Past Winners and MVPs from previous Pat Quinn Classics

About Burnaby

BURNABY, BC, CANADA

We recognize the ancestral and unseeded homelands of the hən̓q̓əmin̓əm̓ and sḵwx̱wú7mesh speaking people and to extend appreciation for the opportunity to hold our tournament on this territory.

Nestled in the heart of Metro Vancouver, lies the growing, multicultural urban centre of Burnaby.

Burnaby is British Columbia’s third largest city with a population of 230,000 residents hailing from 80 different cultural backgrounds, speaking more than 100 different languages. This international flavour weaves itself through Burnaby’s shopping, restaurants, cultural centres, festivals and neighbourhoods.

With 130 parks, Burnaby is known as a green city. One quarter of the city is lush green park space —the highest percentage for any North American city. These parks house extensive walking, hiking and biking trails, and remarkable natural attractions such as Burnaby Lake, Burnaby Mountain Conservation Area and Deer Lake Park.

METRO VANCOUVER

Burnaby is centrally located in British Columbia’s Metro Vancouver region. The region is comprised of 12 distinct communities, including Vancouver, Richmond and West Vancouver, and totals 2.5 million residents. Together, the communities comprise one of the world’s most cosmopolitan and dynamic cities.

Packed with breathtaking mountains, oceans, lakes, rivers and beaches – the region is renowned for its incomparable natural beauty. The North Shore Mountains rise 5,000 feet from the Pacific Ocean creating an unparalleled, snow-capped backdrop.  This provides the venue for a vast array of outdoor activities such as cycling, hiking, kayaking, golfing, skiing and snowboarding. Mountains and oceans create the backdrop for some of the region’s most notable attractions such as Stanley Park, Granville Island, Grouse Mountain and the Capilano Suspension Bridge.

Tournament Rinks

Burnaby Winter Club

4990 Canada Way
Burnaby, BC

Planet Ice DELTA

10388 Nordel Ct
Delta, BC

Planet Ice Coquitlam

2300 Rockey Way
Coquitlam, BC

Tournament Rules

Tournament Sanction Number
2023-2024-1814

Roster
Each team roster may contain a maximum of 17 skaters and 2 goalies in uniform, 3 coaches, 1 manager and 1 safety personnel.

Tournament Rules

  1.  The 2023 Pat Quinn Classic U15 Elite will follow the current PCAHA, BC Hockey and Hockey Canada Rulebooks.
  2.  All players must wear BCH approved helmets, with face masks securely attached and chinstraps, properly fastened under the chin.
  3. All teams must wear all approved equipment that is required by their own provincial / state governing hockey body.
  4. Each team must provide the tournament committee with an official team roster prior to the start of the tournament HC or U.S. equivalent registration cards for all roster players must be available for review by the Tournament Committee at any time. The team roster may include affiliated players (with registration cards). The roster is frozen once the tournament starts.
  5. The referee(s) and linesperson will be appointed to officiate each game by the referee-in-chief / Assignor.

Jerseys

The Home Team will be the first team listed on the schedule. The Home Team will be required to wear DARK colored jerseys and will be responsible for changing sweaters if there is a color conflict while the visiting team will wear LIGHT jerseys

Tournament Format
The tournament will guarantee each team a minimum of 4 games. The tournament format will consist of 16 teams split into 4 Divisions; Flyer / Kings / Canucks / Leafs

These divisions each contain four teams. Each team will play three games within their pool in a qualifying round.

Tied games at the end of regulation, will remain tied in the qualifying round of play.
Three points will be awarded for a win, one point for tie and no points for a loss.

Game Lengths

Each game will consist of three 20-minute stop time periods with a full ice clean after each period; this includes a 5-minute warm-up. Where time dictates, the referee and tournament committee may eliminate the ice cleaning. Play will then recommence after a two-minute rest period.

Tie Breaker 

Once the first seeded team is identified in the 3 or more-team tie breaker, the process begins back at the two team format and is repeated until all ties are resolved. 

Example: 3 teams are tied. We use the 3-team tie break format to identify the top team. After that, the remaining 2 teams go back to the 2-team tie break format for their placing. 

When 2 teams are tied: 

1) Head-to-Head record 

2) Team with the greatest number of wins 

3) Team with fewest goals against 

4) Team with most goals 

5) Team with the least amount of penalty minutes 

6) Coin Toss 

When 3 or more teams are tied: 

1) Team with the greatest number of wins 

2) Team with fewest goals against 

3) Team with most goals 

4) Team with the least amount of penalty minutes 

5) Coin Toss 


Playoff Seeding
The top two teams from each of division will move on to the Quarter Finals;

1st Flyers vs 2nd Kings

1st Kings vs 2nd Flyers

1st Canucks vs 2nd Leafs

1st Leafs vs 2nd Canucks

Winners of the Quarter Finals will move to the Semi-Finals, home ice will be based on;

  1. Seeding from conclusion of round robin
  2. Follow Tie-Breaker format, based on round robin play, stats from playoff format are not included.

Winners of Fylers vs. Kings quarter finals play each other.

Winners of Canucks vs. Leafs quarter finals play each other.

Finals, home ice is determined from format noted semi-final resolution.

Consolation Ranking
3rd Flyers vs 3rd Kings

3rd Canucks vs 3rd Leafs

4th Flyers vs 4th Kings

4th Canucks vs 4th Leafs

Tournament Committee

  1. Disciplinary rulings shall apply for the duration of the tournament. A written report of any disciplinary ruling by the Tournament Committee will be sent to the appropriate governing body as required.
  2. Coaches and Managers are responsible to ensure that any suspensions are appropriately served by their team members. At a minimum, BC Hockey minimum suspension guidelines will be followed.
  3. Coaches and Managers are responsible for the behaviour of their team and supporters. Inappropriate behaviour shall be subject to disciplinary action by the Tournament Committee.

The Tournament Committee reserves the right to alter game times and locations as circumstances warrant. Team managers will be advised of changes. Team must be ready to play at appointed times.

Mercy Rule

If, after the second period of play, during any game in the tournament, a five-goal differential occurs, the clock will be set to running time following the subsequent face-off. Should the differential become less than five goals the clock will revert to stop time when the goal is scored. The penalties during running time will be the same length as in stop time.

Timeouts

One thirty (30) second time out will be allowed for each team during a tournament game. Time outs cannot be used when the Mercy Rule is in effect.

Playoff Game Overtime Format

If a playoff game ends in a e during regulation me the following overtime format will take place:

Teams will not change ends, after a 2-minute break team will play a 5 minute (3-on-3) stopped me overtime period. The game shall be concluded on a sudden death victory goal.

If no goal is scored during the 5-minute overtime the game shall be decided via an NHL style shootout. Each team shall select 3 different players to participate in the initial stage of the shootout. The team scoring the most goals after the first 3 shooters of each team have gone will be declared the winner. If the teams are tied after the first three shooters one at a me until one team scores and the other team doesn’t allow a goal.

Shootout Eligibility

Only active players on the roster can participate in the shootout, injured players whether previously listed on the roster or for injuries occurring during that game are exempt. Players serving suspensions, or serving penalty me for major penalties, misconducts or game misconducts are ineligible to participate in the shootout. Players serving minor penalties at the end of overtime are eligible to participate in the shootout.

Overtime periods are considered as part of the whole game. Penalties will carry over into overtime periods. If a team declines to play in a necessary, overtime period that game shall be declared a loss for that team.

***Where time constraints dictate the referee, and the tournament committee may eliminate the 5-minute overtime period and proceed straight to the shootout at the end of regulation time.

Championship Game Overtime Format

In the event of a tie in the Championship game at the end of regulation time, the teams will not change ends and after a 2-minute break, will play a 5minute sudden-death 3-on-3 overtime period. All play will be “stopped time”. If the game is still end after the overtime period, the above shootout format will determine the tournament champion.

Playoff Rounds Shootout Rules

During the playoff rounds, if the game remains ed at the end for the 5-minute overtime period (or 10-minute overtime period in the Championship game), the teams will proceed in a shootout. The rules governing the shootout shall be the same as those for a penalty shot.

The teams will not change ends for the shootout. The visiting team will shoot first. The teams shall alternate shots. Teams shall remain on their respective benches except for the goalies and the player currently taking their shot.

Three players from each team shall participate in the shootout and they shall proceed in such order as the coach selects. (see shoutout eligibility above)

Once the shootout begins; the goalkeeper cannot be replaced unless he is injured. No warm up shall be permitted for a substitute goalkeeper. Each team will be given three shots unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a “sudden death” format. No player may shoot twice until everyone who is eligible has shot.

Protests

Any protest must be made verbally to the Tournament Office within 15 minutes after the game in question has ended. A written account of the protest along with a $200.00 cash protest fee must be submitted to the Tournament Office within one hour after the game has ended.

The Tournament Committee will act on the written account as soon as they believe all facts are available. All rulings made by the Tournament Committee WILL BE FINAL.

If a protest is rejected, the ensure protest fee will be forfeited.
No protests will be allowed on judgement calls made by on-ice officials.